Monday, July 13, 2009

Midday, Day One - Part 3

COMBAT!

With adequate forewarning, the party is not surprised by the arrival of the two centaurs; one male, wielding a heavy mace coming from the east, and from the west a female, holding a short, scuffed wooden bow prepared to fire a sharp-looking wooden arrow.

The pair regard each other with a rather fiery, passionate look, before they engage our six heroes.

[This is the pre-battle round: in your replies, please give me guidelines as to how you want to approach this combat. If you're just going to attack them with weapons, then just say that; if you want to use any skills, you will need to specify which and under what conditions. The same thing holds for spells, non-combat inventory items, and the like. Since this is a multiple-enemy combat, you will need to specify whom you are targeting, unless it is obvious from the context of your attack. Tomorrow I will update you on the outcome of the fight.]

5 comments:

  1. *trying to stay in calm, i look at the female centaur, and shot her trying to impact on her arm*

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  2. Quickly eyeballing the two centaurs, Mephis quickly unseathes his weapons and readies them, most of his attention focused towards the centaur with the mace, but unfortunately is actually keeping his back to G and Leremy, ready to direct attention to himself should the mace-wielding centaur charge at them.

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  3. Leremy will plant a firm stance, and ready his weapon to disable the greatest threat, the female with the bow. Possibly casting a bolt spell if the arrow misses.

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  4. Seeing the others in the party focus mostly on the Female, Kit turns to to the east. Not desiring to leave this threat unaddressed, regardless of the danger presented by a foe with a ranged weapon. He aims his crossbow at the male centaur's chest, and fires.

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  5. So we have only two centaurs to worry about, rather than four or ten or a whole platoon. Just as well for us, and considering the innate problems of horse-sized critters in dungeon corridons, just as well for them, too...

    Gauronne will not use his magick immediately. Rather, he will conserve magick points by waiting to see how how comrades' mundane attacks fare, first. If it turns out that we can take 'em out with little-to-no damage to ourselves, great! Otherwise, well, that's what Plan B is for. And in this case, Plan B is "be ready to cast Slumber, just in case the half-horses are too combat-effective".

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