
[Mephis casts Light at a cost of 1 MP; I'll assume you'll want to keep this up while the party is traveling in darkness and while you have the MP points available.]
Along the passage they have just taken, neither Gauronne, no anyone else notices anything terribly hazardous, or anything particularly of note in this section of the dungeon.
At the current crossroads, the party pauses; unlike the previous intersection, there doesn't appear to be any signs of incoming danger.
Sarah keeps up the map, which currently looks as given above.
[Here the "V" points towards the dungeon entrance/exit.]
Kit, feeling a bit bored at the lack of anything going on, surveys his immediate surrioundings, before returning to his book.
ReplyDeleteStill being vigilant, Mephis continues to 'cast' his Light ability for as long as he dares to, occassionally leaning forward, as if that were going to actually DO anything, being watchful of any sudden shadow changes that may surprise him...
ReplyDeleteLeremy Advances down the corridor confidently, but remaining with the group. Eyes taking in his surroundings like a sponge. At the intersection, He remains behind the group, and tunes his senses to detect anything out of the ordinary.
ReplyDeleteContinue drawing the map, trying to don't lost the rest of the group.
ReplyDelete-Well....Mephis...i see you can use some kind of magic..i want to ask you something...can u put some dots in the map to represent ourselfs??
Maybe can help us if someone go in other direction in any moment or something... *ask to Mephis not very loudly*
I think Gauronne's standing orders cover what we've encountered thus far, at least from after the centaur battle.
ReplyDelete