Friday, August 28, 2009

Late Evening, Day One

[First, apologies for no update on Tuesday; I had far too much work due this week.]

[Second, no problems noblelyon, Mephis let me know something was going on with you.]

[Third, regarding the warning spell: remember that every character has Danger Sense skills which depends on Coordination, therefore a Buff spell cast on Coordination (or at the same price, directly into the Danger Sense skills), would probably work as intended, and you would get at least a one-room warning. If Gauronne, Leremy and/or anyone else wants to cast this spell on party members prior to sleep, that would work. I'll then alter the encounter below, so that it happens during a different watch and change who gets the warning (depending on how much buffing you want to do to each person, and what actions they can take. Note that aside from Kit (1 room warning due to the cat ears) everybody has both Danger Senses at 0.]

Sarah easily unlocks the door with her skeleton key, before the party decides to settle down for their first night within the dungeon. Mephis stays awake in case of danger while the rest of the party drifts off to sleep.

With his watch passing uneventfully, Mephis wakes up Leremy at the prearranged time. His watch, to, seems to pass peacefully, and is about to go to wake up Kit when he catches sight of some kind of slime oozing underneath the door rather quickly. The bottom of the wooden door begins to buckle as the pressure of this slime, apparently sentient as its dark green mass begins to twist up into six tentacles that reach out towards the warm bodies of our heroes.

Leremy's knowledge of the arcane is screaming that this ooze is very powerful and magical, and so a great deal of caution is advised: it seems to be a semi-liquid version of the Transmutation Beam spell, and handling its gooey nature will take a rather more careful approach than any monster encountered thus far.

5 comments:

  1. [assuming the 1 room warning would wake him up)

    Kit's ears give a few twitches, as he hears the commotion near the door. He shakes Sarah a bit in an attempt to wake her, before quickly getting to his feet. He readies his crossbow, and fires towards the bottom of the doorframe.

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  2. Leremy Let out a small gasp, then cautiously ceased movement, and tried to minimize his breath. His eyes widened as he heard the crossbow click, knowing it was too late for cautious action. He immediately readied a siphon spell, mind moving very quickly to attempt to cripple the attack.

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  3. OOC: I like that idea of using Buff on Danger Sense. Hmmm... and "per Turn" means "until the next update", so Gauronne actually could do this spell with a usefully long duration... 2 spellpoints per +1 of Buff does add up, tho...
    Okay, Gauronne will not have done this already. Rather, this is an idea he will come up with at some later time.


    Gauronne does nothing, as he is currently asleep. If he's awakened in the immediate future (spelled "before the Big Oozey Thing is defeated"), he will toss a Siphon spell at the monster/threat/whatzit; given how said critter has been described, I suspect that even a half-awake Gauronne would instantly recognize that the slime-stuff is a potent magickal threat, hence Siphon is the obvious first choice of attack on it.

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  4. what's that!! *say at the time i awake and take my gun, and shot to the goo, making all sleepy people awake at once,look at the reaction of the goo to the sound, to see if the goo can hear or not, to evaluate the form it have to detect us*

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  5. Since Xandre has just ensured that sleep is no longer on the agenda, Gauronne will of course wake up... notice the oozy, gloppy Whatzit that's flowing in our general direction... and toss off a Siphon spell to eliminate any magickal threat which said Whatzit may pose.

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