Tuesday, September 1, 2009

Combat Resolution

[Cubist, etc: Yeah, "per round" actually means for as long as the time period lasts; e.g. all of "Late Afternoon" is one "round".]

[As for the live RP, that's going to have to be delayed a little; work's rapidly leaped from "casual irritant" to "all-consuming time tyrant" recently.]

Both Kit's bolt and Sarah's missile just sink into the slime; it doesn't appear that any of the party's physical attacks harm the slime in any way. However, the magical Siphoning do cause the creature harm; it's almost as if it were a living, somewhat sentient form of magic. The combination of the two Siphons seems to utterly destroy all of the slime, though not before the tentacles reach out towards the party members, and some members of the party get slimed. This causes these party members to become wracked with pain as their transformations begin...

As Mephis writhes in agony, his body begins to prickle and itch as hairs begin to sprout out, beginning from the spot where the slime hit him and spreading outwards across the surface of his skin; down his front these slightly thick, bestial hairs are a creamy white, while the rest of him is covered in light-to-medium brown. From the rear side of his pants, he can feel a strange twitching and pressure as a small, nob-like tail sprouts out of his body; it thickens, then raises up instinctively, becoming a white beacon of warning. Two hard nubs burst out of his forehead, releasing a few drops of blood, while the horny protrusions grow and then branch out to sharp, spiky ends, their hard base being covered by a fine fuzzy layer of velvet. His face alters: his expanding jaw slowly fills with flatter, herbivorous teeth - the tearing canines and others altering to suit a plant-eater - while the skin on his nose blackens, flattening at the top and realigning so the nostrils face forward. His expanding ears begin to flicker beside his antlers, becoming more suitable for the deer-like creature the slime has caused him to become. The muscles in his legs tingle, and they seem to have a feeling of potential springiness.

[For the duration of this transformation, Mephis gains +2 to his Danger Sense - Living Skill, but will suffer a 20% penalty for combat encounters (instinctively prefering to flee rather than fight). He can use his antlers as alternate weapons (i.e. as a replacement for, rather than in addition to, his swords), but they will make travelling down some of the tighter corridors rather difficult, so any combat encounters in these areas will have an additional 20% penalty (I'll let you know when this will have an effect); however, in compensation, in larger chambers with high ceilings he will be able to leap higher than he would otherwise.]

As Sarah is comforted by Kit, her body begins to prickle with a new thick covering of fur, in patches of browns varying from almost-white to almost chocolate, with the darker areas centered about the limbs, neck, face (particularly a mask-like marking around the eyes) and hands. Soon both notice a strange, snake-like thing twisting in her pants, and a quick examination shows that there is a long, furry tail, as long as her legs; the pair quickly arrange for a small hole in her pants to allow her some comfort in wearing them. A muzzle begins to form: the lower part of the face slowly expands outwards, with long whiskers bristling out on either side of the darkening nose, which becomes less pointed and more squarish like an animal. Her teeth become sharper in general: a dozen small teeth at the front between four large canines, with a dozen premolars and six molars in total. Her ears become rounded and much larger, growing up the sides of her face just before the skull becomes more horizontal. Once these changes seem to come to a halt, it becomes somewhat simpler to identify her changed features as those of a ferret. The last thing is the small claws which form at the end of her fingers and toes, which require her to remove her shoes.

[For the duration of this transformation, Sarah will gain a fatigue penalty much sooner that the remainder of the party, (so will be Fatigued much sooner), but will gain a +1 bonus to Coordination and Nimbleness when properly rested. She will also not be allowed to wear footwear of any kind due to the claws, and will not be able to use ranged weapons, but can use her claws as weapons, and is able to perform a special "weasel war dance" maneuver, which will allow her to hop sideways a few times (increasing her Nimbleness by +1, but decreasing her Coordination by 1 at the time).]

Gauronne, meanwhile, begins to grow what look at first to be short, off-white hairs out of his skin, but as they lengthen and curl a little, and the smell of lanolin becomes more prominent, it becomes much more apparent that it is wool. The wool covers almost his entire body, apart from his face and around his ears, hands and feet, where the skin becomes whiter (apart from on the golden hand, where the underlying flesh is still the same metallic yellow color), with pink flesh poking through from inside the ears, around the eyes and on the nose. Two horns begin to spiral out from either side of his head, growing in thickness as they wend their way out of his skull. A short woollen tail begins to grow, while his face alters to gain more of an ovine shape: the ears grow large and flat, and press against the two spiralled horns; the mandible and maxilla expand outwards, teeth flattening to suit eating grass and leaves; the nose flattens into the forming snout, with widening nostrils and moist pink skin; and the forehead pushing back somewhat to give a more sheep-like appearance.

[Gauronne can use his horns as weapons, should he so desire; although for the rest of that turn he will suffer a temporary penalty of 1 point to his Arcane Attribute for each strike. Gauronne will also have a hard time swimming and will suffer a fatigue-like penalty in hotter areas, but will be spared any negative effects encountered in colder areas (unless he is shorn, in which case he gains enough wool that can be turned into one large item of clothing, but loses the advantages of having a full fleece, and will probably suffer some small amount of HP damage unless the party stumble across a competent shearer.)]

The strangest change of all seems to have been reserved for Leremy, whose body begins to sprout an array of short hairs in a variety of brownish hues; these hairs then expand, harden and grow what appear to be small hairs off the sides as his body is covered with the feathers of a sparrow. Large feathers droop down from beneath each arm, after the fingers of his hands have disappeared and reformed to support his new wings; and a tuft of big feathers begin to sprout out of his pants, pushing them down a little as they fan out. His teeth grow and merge together, then become angled to a point poking out of his receding lips; his new beak continues to grow and shape itself from his jaw as his nose and ears shrink down. More mutations to his face and head occur, until he has a bird-like expression; although he still retains his human eyes. Finally, the muscles in his legs thin out as his lower limbs begin to grow a hard covering over the skin; the toes lengthen and thin as the rest of the feet seem to retract into some mysterious internal vortex.

[Obviously, the main ability gained from this transformation is the ability to fly (under certain conditions; just attempt to fly when you like and I'll determine if it's feasible); however, Leremy can't weild any weapons or handle any items while this transformation is in effect. The other thing is clothing; due to the rather drastic transformation that has taken place, Leremy can't wear socks or shoes, and can't equip any armor. He also loses the ability to wear his earring; although he can tie it on a string and wear it as a necklace for a "half-effect" (i.e. +1 to Arcane in every other round.) However, he gains a +1 to Arcane due to the frequent use of avians as magical familiars.]

[Where it is desired, the transformation can be undone by magical means (i.e. by Gauronne and Leremy, assuming they are willing and able of course). The transformation effects are going to be randomly selected from a list I've prepared; so if you reply before your transformation has been written, to speed things along give either a list of "do not want" transformations, or a list of "want to keep" transformations. Obviously if you post after you can say whether you want to keep this transformation or not.]

[Oh, and the Siphon spells didn't do any "vampiric" damage.]

[Numbers]

Round 1

Mephis suffers 0 HP damage from Big Oozey Thing. Mephis is Slimed!
Sarah suffers 0 HP damage from Big Oozey Thing. Sarah is Slimed!
William suffers 0 HP damage from Big Oozey Thing.
Gauronne suffers 0 HP damage from Big Oozey Thing. Gauronne is Slimed!
Kit suffers 0 HP damage from Big Oozey Thing.
Leremy suffers 0 HP damage from Big Oozey Thing. Leremy is Slimed!

Big Oozey Thing suffers 0 HP damage from Mephis.
Big Oozey Thing suffers 0 HP damage from Sarah.
Big Oozey Thing suffers 0 HP damage from William.
Gauronne casts Siphon. Big Oozey Thing suffers 28 HP damage from Gauronne.
Big Oozey Thing suffers 0 HP damage from Kit.
Gauronne casts Siphon. Big Oozey Thing suffers 27 HP damage from Leremy.
Big Oozey Thing is killed by party.
100 XP earned per party member.

10 comments:

  1. *falls over the floor, crying and trying to resist the urge to scream, lay over the floor taking a foetal position, the tears drips from my eyes, falling to the floor*

    OOC: To Sarah's tf, i dislike insects and i dnt like to much the idea about birds, in other way, about the things i prefer, are mammals with a reall great fur, because they are very lovely, she is a bit childish and i think the tf must be with the personality of her, is only my opinion, because that i like she continues being cute^^

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  2. Suddenly julting up, sending his sheet which he used as a blanket flying from the force of him sitting up, only tohave him bend forward clutching his stomach and arms in pain, teeth gritted tightly, eyes looking aroudn wildly, despite some leakage from his eyes, trying to fight the pain, wondering what's going on. He reaches for his sword, obviously his arm and hands are shaking from just hte sheeer pain.

    OOC: Frankly, I'm alright with insects. More over Manti, bee/wasps, and spiders, those guys are cool, and anythign that goes with it. Love the vulpines (obviously), avians, scalies, whatever works to be honest. haha.

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  3. Leremy's eyes widen as the pain hits him. "GGRR-ah..." He falls to his knees, and bites his lips to keep from alerting anything else. Leremy keels over after a few seconds, hand over his heart.


    00C: (( Anything goes. I'm fine with. ))

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  4. Kit kneels next to Sarah. Not wanting to get the goo onto him, or any remnants of it, but still wanting to comfort her, he removes his shirt, and wraps it around his hand, before petting her on the head. "Sarah! You alright?!" He figured it'd be a dumb question to ask, but nothing else came to mind.

    [For future reference:
    DO NOT WANT!

    Inanimate objects
    Most Plants
    Sea life
    Insects
    Lizards/Reptiles/Amphibians (save for mythological species, which would seem unlikely but awesome if it happened)
    Orc/Ogre/Troll/Generally the typical fantasy monsters like that
    Bats
    Primates
    Most Ungulates
    Puddle of slime

    Picky? Maybe, but everyone has their preference. I just prefer and prefer not more specifically ^-^)

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  5. Gauronne will attempt (probably without success...) to cleanse his body of whatever taint the Big Oozey Thing left on him before said taint can mess him over. It is unclear whether the pain he is feeling will prevent Gauronne from performing any magic at all, or if the pain means he'll screw up the spell(s) in some humorous manner. It will be interesting to see how much good Gauronne's "tattoo of protection" will do him in this situation.

    OOC: There are some flavors of TF I am not particularly fond of... but I can't think of any where it's the TF itself that bothers me, to be honest. Rather, it's the way in which the TF is typically used/portrayed by its adherents. So no matter what you hit Gauronne with, I'll be okay with it as long as it doesn't force Gauronne to become a stereotypical example of the breed.

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  6. *tremble, feeling the pain going around myself, try to controle the cry,and bite my lips, don't move so much, trying to dont give any slime over anyone, and slowly, try to quit the slime, rubbing my hand over my body*

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  7. He keeps petting her on the head. "Shhh.. Calm down.. I'm here for you, Sarah."

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  8. (OOC:cripes Ive been out of the loop. Sorry all, Ill try to be more active)

    William looks over the others muttering a slight curse under his breath. Seeing this he can tell what happened to his friends before. He places these thought in the back of his mind although as he sees Kit trying to help Sarah. Taking out one of his waters, he uses it to try to wash the slime off of Mephis first.

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  9. Ooc:Ah, on the Do Not Want list, Id say Id rather avoid insects, but anything else is cool.

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  10. And after the slime-derived pain goes away...
    Gauronne came here to investigate VLad's magic, and how he's got a bunch of Vlad's magic to investigate. Study study study, as quickly as possible, with himself as the first object of study, followed by anybody else who's okay with letting him do so. Gauronne will start out by checking his SLG stone, just in case that got messed up by the slime. Hopefully, it's still ticking along the way it always has...
    Gauronne will check himself over; he's been TFed. but are his alterations basically cosmetic, so that he's more-or-less a "human wearing a fursuit", or has he been altered in any sort of fundamental way? [OOC: In other words, how's his Humanity stat doing? Also: I'm curious about that Arcane Attribute penalty for atacking with the horns. Is this something that Gauronne won't have a clue about until such time as he does gore someone with his horns, or is it something he'll be able to discover right now whilst he's doing the post-TF self-check?] He's got a couple of magical tattooes; is there any difference in the fur/wool which covers said tattooes, as distinct from the fur/wool over every other part of his body?
    What has the TF done to Gauronne's ability to use magic? His mouth and nasal cavities are definitely Not The Same; this means it's very likely that his voice is Not The Same either -- indeed, it's not beyond the bounds of plausibility that he might now have difficulty pronouncing certain words that never used to give him any trouble! So to the extent that spellcasting depends on spoken incantations, Gauronne might be somewhat handicapped at the moment. As well, Gauronne will see if his hands have suffered any alteration other than the skin-color thing. Does he still have four fingers plus one thumb on each hand, are his finger-joints as flexible as they used to be, etc etc? Again, Gauronne's spellcasting may be reduced by the level of dexterity he's currently at. [OOC: You didn't explicitly mention any other changes to the hands, but I figure Gauronne would want to nail down the details, if any.]
    Anatomical alterations: In overall physical form, Gauronne is very human. But what about the details -- do any of his joints have a different range of motion than before, and if so, how are they different? Are his long bones (thigh, tibia, that sort of thing) still the same, or have they gotten longer or shorter or whatever? Any change in the proportions of his ribcage/torso/etc?
    If Gauronne judges that his spellcasting has not been adversely affected by his TF [OOC: note that I only said "if he judges that his magic is still okay". i did not say "if he's CORRECT to judge that his magic is okay" -- GM's choice on any lingering side-effects, if any], he will then cast a Probe spell. First target is himself; if he can re-direct it to other targets, he will use it on the other TFed party members.
    On t'other hand, if Gauronne thinks his magic is messed up, he won't use a Probe spell. Or any other -- not until he is satisfied that his magic is back to normal.
    On the assumption that Gauronne does think his magic is still working, and he does a Probe on himself without any weird shit accompanying it: Can he tell if his TF will have any long-term effects? Like, will he gradually acquire more ram-type traits, will his mind decay to animal level, will he be more vulnerable to TF-magic in the future, will he be a magnet for TF-magic that would otherwise not have hit him, etc etc etc?
    If his SLG Stone is still good, Gauronne will use it to record all his copious notes...

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