Thursday, September 17, 2009

Rule Modifications, Story-Telling & Live RP

After some discussion with Musashidan, I may be making a few additions/alterations to the combat rules, and the rules in general. And although it's relatively late in the game to be making these additions, I don't want to discourage people from sharing their ideas. On the other hand, since there's now so many players it becomes a little more unruly to make certain rule changes.

Therefore, since we have some new people who've joined us since the start, and since a new day has dawned, I'm opening the floor for rule changes: if you think something could be better, or think something isn't working, then let me now in response to this post.

If it won't take much to alter, like an additional inventory item or combat rule alteration (I'm going to be revamping the combat spreadsheet this weekend, or maybe writing a quick-and-dirty C/C++ program to do it), then I'll probably accept the change, as long as it doesn't make things too elaborate (I'm not trying to make a TF-version of D&D here). Spells, I'll consider, although I think we've got a pretty reasonable selection of them anyway. Character skills, item enchantments, etc., unless you're *incredibly* persuasive - in other words, your personal Geniality attribute isn't a dump stat! XD - I'll probably have to refuse, as that means making alterations to 9 spreadsheet files, which is very fiddly and annoying if it's not for a face-palming "Why didn't I think of that myself?" idea.

Current ideas:
* Trinket = Basically, you can carry one small character thing. In-game, it'll be completely useless; but it's free and doesn't count towards an inventory item. It's basically a RPing aid; some people have it already, but it's been unofficial. [Xandre, Kit: I can't remember who asked first]
* Power Attack = A one-a-day special attack: for melee weapons, a percentage increase in the damage done; for ranged weapons, it's a "free hit", ignoring a percentage of the defender's defense. [Musashidan]
* More to follow...



Additionally, I should probably start writing up the "story" for this game. I think I mentioned it in the rule book, but I can't really be bothered checking at the moment. Essentially, I'm going to take my narration, and your reactions and interactions, and turn it into a proper story.

Of course, this is assuming that nobody has any objections to this. If there are, please let me know before I spend time on it.

If everyone's cool with it, then I'll write a "first draft", which I'll submit to my scraps for your perusal. If you disagree with any characterizations I make of your character and what they say, then tell me. Additional RPing, quotes, character musings, etc., would be greatly appreciated, as the less thinking I need to do the faster I can get it done.



Finally, I'm still keen on the live RP thing, and haven't forgotten it. However, it's a little tricky. Most of us are in the Americas, however a few - including me - are not. This makes time balancing rather difficult; getting nine or so people online at once is hard enough, even if they live in the same house!

So, just to let you know I'm still trying to find a good time - preferably "Saturday", so that fits into everyone's weekend, though I'm willing to aim for "Sunday" - to do it, and I'll let you know a couple of weeks in advance so things can be planned out.

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