Tuesday, December 15, 2009

Late Evening, Day Three

[Leremy casts Probe at a cost of 12 MP]

Leremy learns the following information about the room, its inhabitants and its contents:
  • The mirrors appear to be a special type of superluminary mirrors; that is, they are mirrors specially treated with a magical potion that increases, rather than decreases, the luminosity of light reflecting off of it. The mirrors also seem to be removable; after all, if one breaks it would be much easier for any nefarious evil villain to send a lackey to stick in a replacement than go down himself to fix things.
  • The candle, which is hanging in a small glass-framed lantern in the middle of the room, appears to be non-magical. It is about half the size of a standard candle. The lantern itself, however, does appear to be magical, or at least the glass is: it appears to be the type to filter out certain magical objects, so that there may be something else inside the lantern other than just the candle that cannot be observed either through regular sight or with more magical "visions".
  • The walls and ceiling of the room appear to be normal; the floor however is pressure-sensitive.
  • The young boy reading the book looks to be about ten. He had blond hair which is beginning to show signs of darkening, is dressed in a t-shirt and shorts. He does give of the noticeable magical markings of being a werewolf, and the book he is reading, "The Lycanthropic Omnibus" reaffirms this. He has a determined, if somewhat sad, look on his face. The book is not inherently magical, although obviously would be of interest to magical users.
  • The middle-aged woman tending to the roses is oddly dressed in a light blue ballgown, which has become dirty and torn from tending to the thorny plants. Her shoes appear to be made out of some kind of golden material. The roses she is tending to are definitely magical, but there are a lot of them, each appearing to have a different magical property which changes every second: their scents seem to have either a restorative or punitive effect on the body, the petals and leaves would be useful magical ingredients, while getting pricked by one of the thorns would appear to have some kind of random transformative effect.
  • The old man appears to be a little tipsy, though otherwise he seems to be just as he appears. The rocking chair appears normal, although the contents of his silver-lined flask appear to be some kind of fairy-mead-laced beer, so would also have some kind of magical effect if drunk.

As Reginald examines the doorway, he notices that there appears to be a gap in the wall. Examining it with his fingers and eyes, he sees that there is a sliding door, though how it operates he cannot tell from any sensory examinations he can make at the moment.

[I'm inferring that you guys want to move along the corridor rather than go into the room. So...]

The party heads along down the corridor for a short walk before coming to another intersection, branching east (the way they had just come down), south and west. To the south-west they can hear the muffled sounds of fighting: screams of pain, the clash of weapons and bodies, the snarls, growls, and cries of attack, and the thunk of heavy bodies hitting the ground.

[I'll be working on the "catch-up" document for those who are a bit lost, which will be of all the actions since the introduction of Reginald and Ferron to the previous update, including the IM RP session.]

7 comments:

  1. Archie skids to a stop, causing Garg to bump his big nose painfully into the back of Archie's legs. He mumbles something blasphemous.
    "Hey, someone's fighting in there!"
    Garg makes the sign language for 'no shit'.
    "We should go help! Enemy of my enemy is my friend, right?"
    He sidles closer to the corner, trying to spy what's going on.
    "Can someone meatshield me? I am soft and delicate."

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  2. Scratching his head a bit Mephis wonders who the people in the distance are, and what they're talking about, still a bit (mentally) confused as to what's going on right now, as a lot has happened in the case of the journey.

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  3. Sarah runs, following to Archie, she want to help anyone who is in warning, but can't quit the people on the room from her mind "maybe they need help too, but they can wait"

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  4. "Depends on what is an enemy here. For all we know Archie, it could be a well set trap, and the fight is being faked. I could probably be your..."meat shield" but Im not going in their unless I know the whole fight isn't a hoax." Will says

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  5. "Yes, well, with the inclusion of the past event and bodies littering the first floor, I would have to say that we are well enough equipped to deal with a fight if it is one. Also, I can't exactly say I fully understand our chances of coming out of that room full of screams unscathed, but I bet that if it's a magical hoax it can't be much worse that the room we just passed."

    Reginald steps ahead of Archie cautiously, careful not to move too fast into a possible fray. "I do know I simply can't sit hear and listen to that racket all day and not DO something about it. There're likely people in trouble over there, and it's just plain not nice to expose our ears to such vulgar chorus."

    "The sounds are, however, coming from south and west, and so we are an an impasse. Which directions should we go in?" Reginald raises one hand to his chin in thought and closes his eyes to focus on listening to discern which hallway emanates with more noise.

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  6. James walks out from the back of the group, looking down either hall also listening for which direction the battle may be coming from "umm... if we really can't tell which direction, we might want to spit up again. Might be better to flank them anyways... right?" he grips the spear in his hand tightly, more ready to defend himself then go charging into a battle.

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  7. "My fear is that both sides will turn on US" Will says "But if you all wish to intercede it would probably be best to as one group. After all, we do not know what we would be up agianst, and for that matter, which side we should help. Flanking would be rather hard agianst such an enemy."

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