With two strikes of his silver sword, William makes short work of the wererat, without the wererat managing to land a scratch; Gauronne therefore doesn't feel the need to cast Slumber.
[I figured that, had the battle raged onwards for more than two rounds, then Slumber would have been attempted.]
However, the wounds have left a lot of rather contagious lycanthropic blood pooling around, some even ending up on the party, aerosolized by the strikes on the anthropomorphic rodent. What effect, if any, that this has is unknown at this point...
At any rate, with the current immediate crisis out of the way, there is the magic grated wall to consider, as well as what else may lie around the next corner. Of course, the party could always backtrack and consider taking another avenue as well.
[Numbers]
Round 1
William suffers 0 HP damage from Male Wererat.
Male Wererat suffers 11 HP damage from William.
Male Wererat suffers 0 HP damage from Kit.
Male Wererat suffers 0 HP damage from Leremy.
Male Wererat suffers 0 HP damage from Mephis.
Round 2
William suffers 0 HP damage from Male Wererat.
Male Wererat suffers 11 HP damage from William.
Male Wererat is killed by party.
20 XP earned per party member.
Tuesday, July 28, 2009
Sunday, July 26, 2009
Afternoon, Day One - Part 2
As Kit throws the food towards the corner of the room, the scrabbling becomes louder. Around the corner, at about knee-height, emerges a black nose on a long, pointy snout. Whiskers and two large front teeth can be seen alongside matted gray hair, streaked with mud and blood. As the rest of the triangular face comes into view, the creature turns its head towards you and squeals in fright. Its head disappears, only to reappear much higher.
The wererat's clawed hands are completely filthy, given it has chosen to scurry about on all fours, but that just makes them even more dangerous. It's beady eyes are filled with red hate as the cursed being stares back at your group. It looks reasonably small and weak, but Gauronne and Leremy both note that as it has a form of lycanthropy, your party will have to be very careful about the wounds it receives, particularly its bites. It hisses as it attacks, its long pink tail twitching menacingly.
[I'm twirling my moustache as I type...]
The wererat's clawed hands are completely filthy, given it has chosen to scurry about on all fours, but that just makes them even more dangerous. It's beady eyes are filled with red hate as the cursed being stares back at your group. It looks reasonably small and weak, but Gauronne and Leremy both note that as it has a form of lycanthropy, your party will have to be very careful about the wounds it receives, particularly its bites. It hisses as it attacks, its long pink tail twitching menacingly.
[I'm twirling my moustache as I type...]
Friday, July 24, 2009
Afternoon, Day One
[The map is based on squares (since I made it in a spreadsheet). Every square is 2m x 2m (or 6' x 6'). The 'inner' (shorter) wall along the east passage is 12 m (36 feet) and the 'outer' wall is 14 m (42 feet). The northern 'inner'/'outer' wall are 6m and 8m (18 feet and 24 feet) respectively. I can report distances traveled if it's wanted (I'll assume so for this update.) The height of the current level is about 5m (15 feet). Obviously this may vary slightly given the room.]The party continues to the north. Eighteen metres (48 feet) down the corridor, just before the passage makes a left-hand turn, Gauronne's perusal of the walls spots a small barred opening half a metre (one and a half feet) in height, and about a metre (three feet) across, near the top of the wall.
Furthermore, it is apparent to Leremy and Gauronne, and to a lesser extent the remainder of the party, that there is something particularly magical about this wall, as it is almost shining with magical energy.
Meanwhile, Kit overhears a rustled squeak from around the corner...
[There may not be an update tomorrow, so that will (fingers crossed) give you enough time to come up with a plan.]
Wednesday, July 22, 2009
Early Afternoon, Day One - Part 3
[OK, slightly updated map. You guys are at the position marked with the "@" symbol; if you've played a roguelike you'll know why I chose that symbol!]The party waits at the intersection; careful observations seem to suggest that nothing is going to approach them here.
At this stage, the journeying can continue either to the left (west), or straight ahead (north), or they can back track (south). Or perhaps they will come up with something else to do?
[I will generally pause at any place where there's a choice or important action to be made. If nobody suggests otherwise, I will continue going "to the right" (which in this case will be north) in the next update, which may be the last one until August; fingers crossed that it won't be, as some interesting stuff lies ahead...]
[Also, if you feel it is too empty, I can always add in some more monsters and stuff if you'd like. There's a certain... potato... that I'm waiting to use that hasn't been added in yet.]
Tuesday, July 21, 2009
Early Afternoon, Day One - Part 2

[Mephis casts Light at a cost of 1 MP; I'll assume you'll want to keep this up while the party is traveling in darkness and while you have the MP points available.]
Along the passage they have just taken, neither Gauronne, no anyone else notices anything terribly hazardous, or anything particularly of note in this section of the dungeon.
At the current crossroads, the party pauses; unlike the previous intersection, there doesn't appear to be any signs of incoming danger.
Sarah keeps up the map, which currently looks as given above.
[Here the "V" points towards the dungeon entrance/exit.]
Sunday, July 19, 2009
Early Afternoon, Day One
[Sorry for the delay in updates, but as I mentioned things were quite busy this weekend and I was waiting for more of a majority of replies. I will try my best to keep the updates going while I'm away as well.
If anyone is finding themselves too busy or disinterested and cannot or does not wish to continue, that's fine with me; but PLEASE tell me so I'm not waiting around for you.]
The party soon heads down the path to the right; the long corridor quickly descends into darkness. After traveling a fair way, the party comes to a corner, which swerves them to the left. Eventually, they reach another junction: the main passage continues forwards to the north, while the main path branches off to the east.
If anyone is finding themselves too busy or disinterested and cannot or does not wish to continue, that's fine with me; but PLEASE tell me so I'm not waiting around for you.]
The party soon heads down the path to the right; the long corridor quickly descends into darkness. After traveling a fair way, the party comes to a corner, which swerves them to the left. Eventually, they reach another junction: the main passage continues forwards to the north, while the main path branches off to the east.
Thursday, July 16, 2009
Notification
First, I should tell you that there may be some upcoming breaks to the updates.
The first is this weekend; I'm not sure when I'll be home long enough to handle the updates, but I'll try.
The second is next week; I will try to update as regularly as possible, but I'll be going to a place with almost no internet connection and so I'll have to make do with what time I have.
The first is this weekend; I'm not sure when I'll be home long enough to handle the updates, but I'll try.
The second is next week; I will try to update as regularly as possible, but I'll be going to a place with almost no internet connection and so I'll have to make do with what time I have.
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